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Lugh Crow-Slave
3500
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Posted - 2017.01.13 18:18:19 -
[1] - Quote
SurrenderMonkey wrote:Eh. At least it's a newish idea.
not really the only new part is the name and it only being on AF the rest has come up time and time again
BLOPS Hauler
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Lugh Crow-Slave
3500
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Posted - 2017.01.13 18:24:02 -
[2] - Quote
Maekchu wrote:Why would I want AFs, when I can just damp the **** out of a logi and get -100% efficiency?
It's a new idea, but I don't think this would make the AF useful.
But on the note of "debuffing rounds", I would find it more interesting if an AF applied a debuff that would increase the incoming dps on a ship. Say for example, AF could fit a weapon system with rounds, that applied a 10s debuff that increased all damage on a target for 10%. I think something like that would be more interesting that decreasing rep efficiency.
Anyway, I'm just brainstorming now so this might be OP as **** :D
i want you to stop and think.....
does this really sound balanced? just try for a few seconds and see if you can find a way to break this??
you figure a way out? yeah this is broken
BLOPS Hauler
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Lugh Crow-Slave
3501
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Posted - 2017.01.13 18:29:03 -
[3] - Quote
Maekchu wrote:Lugh Crow-Slave wrote: i want you to stop and think.....
does this really sound balanced? just try for a few seconds and see if you can find a way to break this??
you figure a way out? yeah this is broken
As I said, I was just brainstorming :D At least it's more useful than decreasing rep rounds.
so is giving them a grid nuke
BLOPS Hauler
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Lugh Crow-Slave
3501
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Posted - 2017.01.13 18:37:29 -
[4] - Quote
Char Aznobel wrote:Lugh Crow-Slave wrote:Maekchu wrote:Why would I want AFs, when I can just damp the **** out of a logi and get -100% efficiency?
It's a new idea, but I don't think this would make the AF useful.
But on the note of "debuffing rounds", I would find it more interesting if an AF applied a debuff that would increase the incoming dps on a ship. Say for example, AF could fit a weapon system with rounds, that applied a 10s debuff that increased all damage on a target for 10%. I think something like that would be more interesting that decreasing rep efficiency.
Anyway, I'm just brainstorming now so this might be OP as **** :D i want you to stop and think..... does this really sound balanced? just try for a few seconds and see if you can find a way to break this?? you figure a way out? yeah this is broken If it's applied to either shield/armor pick the according ship, or you could introduce a module similar to defender missles that nullify it or even have certain ship types immune to its effects like pirate factions.
you didn't stop and think did you? or maybe you didn't try hard enough?
your little additions there did not help... think of what would happen to the meta if you added in something that made alpha easier once your down with that now think of adding in ships that are immune to it
BLOPS Hauler
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Lugh Crow-Slave
3503
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Posted - 2017.01.14 04:55:23 -
[5] - Quote
Fek Mercer wrote: Another idea would be for incendiaries to put the target's modules into a state in which: a) they cannot be overheated b) they take heat damage as if they were overheated c) the cycle time stays the same
also crow needs to chill out
a) broken b)really broken c) wut
ppl need to think their ideas through
BLOPS Hauler
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Lugh Crow-Slave
3508
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Posted - 2017.01.14 11:14:29 -
[6] - Quote
i'm just telling you how the ideas are broken. you doing something constructive with that is up to you
BLOPS Hauler
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Lugh Crow-Slave
3513
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Posted - 2017.01.14 19:11:33 -
[7] - Quote
Mole Guy wrote:Ralph King-Griffin wrote:How do you think incendiary rounds would work in space? navy torpedo fuel creates its own oxygen. doesnt need it to burn. im sure there could be something like this in the future.
okay. how does it work through a shield?
BLOPS Hauler
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Lugh Crow-Slave
3515
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Posted - 2017.01.15 18:46:46 -
[8] - Quote
Char Aznobel wrote:ShahFluffers wrote:I get that people want to see AFs get some more "OOMPH" but I don't think this is it. It is too narrow of a focus and won't help AFs overall... especially since Tech 3 Destroyers will still be better than them in almost every respect (which I think is the exact crux of the problem to begin with). Right. So lets say this isn't the change AF's need, the things we can agree on is that: 1. AF's should pack a punch 2. AF's need a rework 3. They are currently overshadowed by T3D's The only way I can see AF's work if there is some sort of unique offensive ability attached to it. I think reworking pre-existing stats will only lead to redundancy and further balance issues. You know it's funny the more I think about it, maybe it's the T3D's that are the problem. What if you took the idea of having different modes and just applied that idea to AF's, except it would only have one mode "Assault mode." This is where it would gain a brief boost in speed/damage followed by a cooldown that somehow lowers certain ship stats. And T3D's? Maybe they need a total rework. IMO T3's should be all about customization, and I like what they did with the cruisers. But for destroyers it could be changed to have some sort of swappable core module. This module would be one of four modules that specialize in missiles,lasers,projectiles and hybrid. This would allow you to make a caldari laser boat if you really wanted to. Or something crazy like that. 
only thing more broken than the t3ds system is the t3cs system
better plan to fix all sorts of ballancing issues
remove t3s
BLOPS Hauler
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Lugh Crow-Slave
3517
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Posted - 2017.01.16 01:59:06 -
[9] - Quote
Fek Mercer wrote:Lugh Crow-Slave wrote:i'm just telling you how the ideas are broken. you doing something constructive with that is up to you moments earlier... Lugh Crow-Slave wrote: i want you to stop and think.....
does this really sound balanced? just try for a few seconds and see if you can find a way to break this??
you figure a way out? yeah this is broken
Lugh Crow-Slave wrote: a) broken b)really broken c) wut
You're not helping. You're just neckbearding.
how so the first was a suggestion on a proccess to take before posting crap and the second pointed out poor ideas and asked a question
BLOPS Hauler
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Lugh Crow-Slave
3520
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Posted - 2017.01.16 14:48:48 -
[10] - Quote
Why a citadel free server?
BLOPS Hauler
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Lugh Crow-Slave
3520
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Posted - 2017.01.16 16:25:13 -
[11] - Quote
baltec1 wrote:Nerf t3d down to t1 level, their modes bump up stats to t2 while decreasing stats in another area. For example speed mode bumps up the speed but reduces firepower/tracking/tanking abilities.
nah t3s should be same as t2 overall but in a different way. they managed this great with logistics.
BLOPS Hauler
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Lugh Crow-Slave
3521
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Posted - 2017.01.17 01:55:56 -
[12] - Quote
elitatwo wrote:Lugh Crow-Slave wrote:Why a citadel free server? Because 7 frames per second is not fluid game-play.
....
you do know there are other systems on that server right?
BLOPS Hauler
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